I was initially hesitant to use my sharp stones or basic axe to try cutting down these trees because the durability of these tools is so low. It took me a while to figure out that I could get large sticks by cutting down certain trees, and that palm leaves could be easily cut off of palm trees. They always seem to be everywhere as I'm walking through the jungle, but then nowhere to be found when I try to set up camp. Scavenging around for them can be time-consuming. You need large sticks and palm leaves, both of which are too large and bulky to be stored in your backpack. Initially, crafting these shelters feels like a relatively daunting task. Saving the game can only be done at dedicated checkpoints, or at a crafted shelter. You need to craft one of 2 or 3 specific shelters, or at a specific landmark. No, sleeping in just any bed isn't enough to save the game in Green Hell. So imagine my surprise when I slept, closed the game, and booted it up the next day to find that none of my progress from the previous session had been saved. I assumed the game would autosave every time I slept, and possibly also every in-game day, or every 20 or 30 real-world minutes. I don't recall the game ever telling me that saving requires building certain types of shelters. Once I learn the systems (through lots of frustrating trial-and-error), I find that everything I need is readily available, and most of the fun and challenge of the game gets optimized away, leaving only the tedious chores.Ĭase in point, figuring out how to save the game in my first couple play sessions with Green Hell VR was a very aggravating experience. These games are insanely difficult in the early sessions because every new threat or challenge feels like an unfair "gotcha!" from the developers. And then you're shoved out into the deep end, having to learn the rules of the game world and the controls for navigating it, while your precious food, water, and energy meters are all depleting. Even when they have tutorials, those tutorials feel like they barely scratch the surface of what the player needs to know. I think a big part of the problem is that a lot of these games, being modest indie titles, don't have robust tutorials and aren't very good at communicating their gameplay mechanics to the player in an efficient manner. But when I actually play them, they are often annoying and frustrating, and I have a miserable time trying to learn how the game works. They always seem like a great idea in principle, and I feel like I would really enjoy them for their methodical gameplay oriented around problem-solving (which is one of the reasons I also love classic survival horror games). I always have mixed / complicated feelings about survival games.
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